Month one has been and gone, an awful
lot faster than expected. My painting has been very poor, only
completing one stolen in the first three weeks last month. I did have
one final push and managed to complete one more stolen and two more
rats (aside from their bases... That still counts thought right?).
This leaves me with a back-log of Hamelin, Nix, two Rat Catchers and
one more Stolen from my initial month one purchases.
I did manage to play a few games with
in month 1, learning a lot of things about his crew – mostly things
NOT to do in future games:
- Stolen are rare 3 – However this doesn’t stop them from being totems, so you can only start the game with 1 on the field!
- Rats cannot perform disengaging strikes, but they can get in the way. They can get in the way a LOT. If you are not careful they will stop your own crew from having anywhere to move, especially in areas with a high density of terrain.
- My current crew selection is mostly peons and insignificant models. This is something that will NEED to be fixed in future months, but first...
- I don’t have enough rats. It isn’t a choice whether I summon rats and rat-kings. In the few games I’ve played I have had to substitute blank bases for extra rats or simply avoid having to summon them (by my model positioning/not killing the enemy) even when counter-intuitive to the strategy and schemes.
My purchases for month two are
therefore dictated by this need more than what I would actually like
to get for the crew. This month we have a budget of $25, plus the
$1.50 I didn’t spend last month. $12 buys three more rats and I
presume that $12 will also buy me one rat-king – assuming that
there will either be one box similar to the Nephelim box containing a
rat king and some rats or there will be a smaller box similar to the
steam arachnid swarm which can either be assembled as rats or a
rat-king. This is an imaginary spending of $24 this month leaving me
with a grand total of $2.50 in magical invisible change to carry
forwards to next month.
As the current Malifaux Rat models are
so characterful I did not want to have any duplicates, so until the
plastic alternatives are released I have used giant rats from the
Games workshop Skaven range. For the Rat-King I have stuck a pile of
these blighters together, cut off their tails like a farmer’s wife
and replaced with interwoven paper clips (using a very small drill
and a lot of patience).
In the few games that I have played so
far I have tried a few different tactics, trying to see what I can
get from each model in the crew and what they are not good at. Rather
than going through each model individually I’ll give a brief
rundown of how I currently play with the limited selection of models
I have at the minute. At some point I’ll do a more in-depth
breakdown but right now my model selection does not let me chose the
best options for each situation.
In every game I have taken the piper
upgrade on Hamelin, mostly for Obey but the 6” aura around Hamelin
in which no enemy can end a charge is very nice. I generally only
advance Hamelin when I want to actively stop the enemy from charging
into a certain area (i.e. Turf War), otherwise he will be in my half
of the table with a Stolen or two nearby and a few rats 4” or so in
front of him as an extra layer of defence from melee.
Nix is a model I throw into the midst
of a group of mid-level enemy models. He can tie them up and spread
blighted with a fairly high chance of survival - just be carefull of enemies with Ca attacks. Any spare rats will
be doing a similar job to Nix, standing in areas that I do not want
the enemy to easily progress through or where I do not want them to
be interacting. Rats are what I put in the way of the enemy big
hitters; they are guaranteed to die but are MUCH more disposable than
Nix. Aside from getting in the way and spreading blight, Malifaux
rats will generally just waste activations so that I can activate the
important models in my crew when I want to.
Rat Catchers are the only minions in
the crew and so have been doing all of the work for schemes and
strategies requiring interactions. Thankfully they aren’t bad at
this, being able to interact whilst engaged coupled with Obey means
that Schemes such as plant explosives and spring the Trap are fairly
easy to achieve. If necessary, Rats can become Rat-Kings who are
wonderful at denying enemy objectives having a 0 to remove scheme
markers (and get free movement) and are minions themselves to help with Strategies/Schemes.
Bleeding disease is the only way to do
any real damage with this crew with my current selection, and
spreading blighted early is a big factor of whether I can succeed or
not! I have not yet faced Lady J or the Ortegas who would have an
easy time removing blighted but would assume that the best strategy
when facing these crews would be to focus on one model and attempt to
take it down in a single turn. Hopefully I’ll get some more toys to
deal with these crews in future months. Rat-Kings should help some
way towards this as they can charge blighted models for a 1 action
and have a melee trigger that can repeat attacks (although getting
less and less likely to hit).
So the first month ends, another month
begins - another bunch of rats to paint...
Until next time, farewell!