tag:blogger.com,1999:blog-86999838143882836062024-03-14T09:53:25.745+00:00Murder and MisfitsAnonymoushttp://www.blogger.com/profile/12922004184882463961noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-8699983814388283606.post-66853781582386892402014-03-27T20:38:00.002+00:002014-03-27T20:38:56.194+00:00ToMB Month 2: Spreading Blight<style type="text/css">
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<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;">Month one has been and gone, an awful
lot faster than expected. My painting has been very poor, only
completing one stolen in the first three weeks last month. I did have
one final push and managed to complete one more stolen and two more
rats (aside from their bases... That still counts thought right?).
This leaves me with a back-log of Hamelin, Nix, two Rat Catchers and
one more Stolen from my initial month one purchases.</span></span></div>
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<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;">I did manage to play a few games with
in month 1, learning a lot of things about his crew – mostly things
NOT to do in future games:</span></span></div>
<ul>
<li><div style="margin-bottom: 0cm;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;">Stolen are rare 3 – However this
doesn’t stop them from being totems, so you can only start the
game with 1 on the field!
</span></span></div>
</li>
<li><div style="margin-bottom: 0cm;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;">Rats cannot perform disengaging
strikes, but they can get in the way. They can get in the way a LOT.
If you are not careful they will stop your own crew from having
anywhere to move, especially in areas with a high density of
terrain.</span></span></div>
</li>
<li><div style="margin-bottom: 0cm;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;">My current crew selection is
mostly peons and insignificant models. This is something that will
NEED to be fixed in future months, but first...</span></span></div>
</li>
<li><div style="margin-bottom: 0cm;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;">I don’t have enough rats. It
isn’t a choice whether I summon rats and rat-kings. In the few
games I’ve played I have had to substitute blank bases for extra
rats or simply avoid having to summon them (by my model
positioning/not killing the enemy) even when counter-intuitive to
the strategy and schemes.
</span></span></div>
</li>
</ul>
<div style="margin-bottom: 0cm;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;">My purchases for month two are
therefore dictated by this need more than what I would actually like
to get for the crew. This month we have a budget of $25, plus the
$1.50 I didn’t spend last month. $12 buys three more rats and I
presume that $12 will also buy me one rat-king – assuming that
there will either be one box similar to the Nephelim box containing a
rat king and some rats or there will be a smaller box similar to the
steam arachnid swarm which can either be assembled as rats or a
rat-king. This is an imaginary spending of $24 this month leaving me
with a grand total of $2.50 in magical invisible change to carry
forwards to next month.</span></span></div>
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<br /></div>
<div style="margin-bottom: 0cm;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;">As the current Malifaux Rat models are
so characterful I did not want to have any duplicates, so until the
plastic alternatives are released I have used giant rats from the
Games workshop Skaven range. For the Rat-King I have stuck a pile of
these blighters together, cut off their tails like a farmer’s wife
and replaced with interwoven paper clips (using a very small drill
and a lot of patience).</span></span></div>
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<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;">In the few games that I have played so
far I have tried a few different tactics, trying to see what I can
get from each model in the crew and what they are not good at. Rather
than going through each model individually I’ll give a brief
rundown of how I currently play with the limited selection of models
I have at the minute. At some point I’ll do a more in-depth
breakdown but right now my model selection does not let me chose the
best options for each situation.</span></span></div>
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<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;"><br /></span></span>
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<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;">In every game I have taken the piper
upgrade on Hamelin, mostly for Obey but the 6” aura around Hamelin
in which no enemy can end a charge is very nice. I generally only
advance Hamelin when I want to actively stop the enemy from charging
into a certain area (i.e. Turf War), otherwise he will be in my half
of the table with a Stolen or two nearby and a few rats 4” or so in
front of him as an extra layer of defence from melee.</span></span></div>
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<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyZCXIH2mpXUpi-rIna7-qPZY-sF5wG21yRThC0OH_DNyjYq1LUu8UqWo-fa5VIiMHaxHDwtrI8vKy3jtym79GoOdnNc3FVhPXPOG3S81_apJGOFIEVu66QUQJFG1u6pd-XbFwv_RPwTY/s1600/DSC_0182.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyZCXIH2mpXUpi-rIna7-qPZY-sF5wG21yRThC0OH_DNyjYq1LUu8UqWo-fa5VIiMHaxHDwtrI8vKy3jtym79GoOdnNc3FVhPXPOG3S81_apJGOFIEVu66QUQJFG1u6pd-XbFwv_RPwTY/s1600/DSC_0182.jpg" height="226" width="400" /></a></span></span></div>
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<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;">Nix is a model I throw into the midst
of a group of mid-level enemy models. He can tie them up and spread
blighted with a fairly high chance of survival<span style="font-size: small;"> - just be ca<span style="font-size: small;">reful<span style="font-size: small;">l of enemies with Ca attacks</span></span></span>. Any spare rats will
be doing a similar job to Nix, standing in areas that I do not want
the enemy to easily progress through or where I do not want them to
be interacting. Rats are what I put in the way of the enemy big
hitters; they are guaranteed to die but are MUCH more disposable than
Nix. Aside from getting in the way and spreading blight, Malifaux
rats will generally just waste activations so that I can activate the
important models in my crew when I want to.</span></span></div>
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<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;"><br /></span></span>
</div>
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<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;">Rat Catchers are the only minions in
the crew and so have been doing all of the work for schemes and
strategies requiring interactions. Thankfully they aren’t bad at
this, being able to interact whilst engaged coupled with Obey means
that Schemes such as plant explosives and spring the Trap are fairly
easy to achieve. If necessary, Rats can become Rat-Kings who are
wonderful at denying enemy objectives having a 0 to remove scheme
markers (and get free movement) and are minions themselves to help with Str<span style="font-size: small;">ategies/Schemes</span>.</span></span></div>
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<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiG-SpNaxb4tNT7zgZqUjSXVFaZ_0yWhFTLA8kj8xBW6Z7OOmvkHOsEkt_p6HyCdiwn_0kWM81VtzXjr8T-vJg_wjwifawj8bAMIOsO2SfqtAI6ko3iqQBxLibozg54iKTPcOS34qqujwE/s1600/DSC_0185.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiG-SpNaxb4tNT7zgZqUjSXVFaZ_0yWhFTLA8kj8xBW6Z7OOmvkHOsEkt_p6HyCdiwn_0kWM81VtzXjr8T-vJg_wjwifawj8bAMIOsO2SfqtAI6ko3iqQBxLibozg54iKTPcOS34qqujwE/s1600/DSC_0185.jpg" height="242" width="400" /></a></span></span></div>
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<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;">Bleeding disease is the only way to do
any real damage with this crew with my current selection, and
spreading blighted early is a big factor of whether I can succeed or
not! I have not yet faced Lady J or the Ortegas who would have an
easy time removing blighted but would assume that the best strategy
when facing these crews would be to focus on one model and attempt to
take it down in a single turn. Hopefully I’ll get some more toys to
deal with these crews in future months. Rat-Kings should help some
way towards this as they can charge blighted models for a 1 action
and have a melee trigger that can repeat attacks (although getting
less and less likely to hit).</span></span></div>
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<br /></div>
<div style="margin-bottom: 0cm;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;">So <span style="font-size: small;">t</span>he first month ends, another month
begins - another bunch of rats to paint...</span></span></div>
<div style="margin-bottom: 0cm;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;">Until next time, farewell!</span></span></div>
Anonymoushttp://www.blogger.com/profile/12922004184882463961noreply@blogger.com4tag:blogger.com,1999:blog-8699983814388283606.post-67623220086157691222014-03-17T21:16:00.000+00:002014-03-17T21:16:08.450+00:00Ramblings - Hopes and Progress
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<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;">The Scottish Malifaux scene has been
steadily growing over the past two years, mostly down to the hard
work of DKS. With the advent of second edition there was a period of
unrest, similar to that experienced in other communities: some not keen on the changes, some just wanted to play with all of their
toys. Things fell into a slum. The GT came, and with 5 people
travelling from outside Scotland, the total number of attendees was a poor 16
– only 11 players from the community attended. The next tournament
after the GT was “A brave new world” ran by David Hamilton and
myself, with only 6 players turning up on the day we both stepped in
so that we could actually call that a tournament.</span></span></div>
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<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;"><br /></span></span>
</div>
<div style="margin-bottom: 0cm;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;">After a period of rest and
revitalisation, Paul Campbell organised ‘First Footing through the
breach’ for January. This event capped out at 16 players (the
capacity of the store), due to allowing use of the then in beta wave
2 models (along with a little coercing of some people). Things were
looking up!</span></span></div>
<div style="margin-bottom: 0cm;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;"><br /></span></span>
</div>
<div style="margin-bottom: 0cm;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;">On Saturday the 8<sup>th</sup> March I
ran my first tournament as a Henchman for Wyrd. The store reached its
capacity of 16 players with most of these signing up well in advance,
3 travelling from the Newcastle area and 2 down from Inverness. I
believe that had there been space for more players there would have
been a few more signups pushing the number of attendees towards 20.</span></span></div>
<div style="margin-bottom: 0cm;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;"><br /></span></span>
</div>
<div style="margin-bottom: 0cm;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;">On the whole, the day ran fairly
smoothly; round one was slightly rushed for some players due to my
poor planning. I had expected 10 – 10:30 to be used by the players
to select crews and schemes, however due to spending most of this
time setting up tables and waiting to hear from the 16<sup>th</sup>
player, crew and scheme selection was instead done at 10:30 as part
of the 1hr 45 round time. This resulted in less game time and a few
games sadly only reaching the end of turn 2. Subsequent rounds were
preceded with a 10 minute set-up time which, in my opinion, helped
games progress to a more satisfying conclusion. I do believe that
with the 10 minutes preparation time, 1 hour 45 is enough time to
complete a game of Malifaux, although I know that there are some
people only just returning to the game after the release of wave 2
who are not as familiar with the rules and I don’t want any new
players to feel intimidated by tournaments.</span></span></div>
<div style="margin-bottom: 0cm;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;"><br /></span></span>
</div>
<div style="margin-bottom: 0cm;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;">Just after the start of the first round
I heard that the 16<sup>th</sup> player couldn’t attend, so I
stepped in to play in his stead (having planned on grabbing food
after round 1 kicked off it was 12:40 before I ate anything this
day...). As I was running the event I wanted to use a crew with low
activation count and that would either win or lose fast to have more
time for any queries. Game 1 was against one of my regular opponents
Paul Campbell, so I was likely to be losing fast...</span></span></div>
<div style="margin-bottom: 0cm;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;"><br /></span></span>
</div>
<div style="margin-bottom: 0cm;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;">For rounds 1 and 2 (Turf war and
Reckoning) I took the exact same crew:
</span></span></div>
<ul>
<li><div style="margin-bottom: 0cm;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;">Von Schill – Survivalist, Oath
keeper, Shirt comes off [Cache 4]</span></span></div>
</li>
<li><div style="margin-bottom: 0cm;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;">Bishop – Oath keeper</span></span></div>
</li>
<li><div style="margin-bottom: 0cm;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;">Freikorps Strongarm – Oath
keeper</span></span></div>
</li>
<li><div style="margin-bottom: 0cm;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;">Taelor – Scramble</span></span></div>
</li>
<li><div style="margin-bottom: 0cm;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;">2 Freikorpsmen</span></span></div>
</li>
</ul>
<div style="margin-bottom: 0cm;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;">In round 3 I swapped Taelor for a
Freikorps Trapper and a Ronin, the trapper immediately proving his
worth by red jokering a beckoner off the table in his first
activation. Other highlights included Bishop paralyzing Lady J for
three turns in round 2 (reckoning) and
</span></span></div>
<div style="margin-bottom: 0cm;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;">Taelor being reduced to 1 wound by a
pair of Austringers before she had activated turn 2 in the same game.</span></span></div>
<div style="margin-bottom: 0cm;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;"><br /></span></span>
</div>
<div style="margin-bottom: 0cm;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;">This crew did what I wanted it to do; I
finished all three of my games with plenty of time to spare (game
three was a bloody squatters rights which was all done and dusted in
just under 1hr 15). It was also more effective than I was
anticipating winning me two of three games (my loss against my
regular gaming opponent Paul Campbell). Although low on activations
everything in this crew is a threat and so cannot be ignored by the
opponent and with the power of each model in this crew you should be
able to reduce the opponent’s activation advantage relatively
quickly. The strategies did help me a LOT, with Turf War and
Reckoning both prime candidates for the Play-it-like-beatdown
philosophy. </span></span></div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;">Of the non-master models I used today
(Von Schill is obviously fantastic), The Strongarm and Bishop were my
two favourites. The Strongarm is an amazing model with his Freikorps
armour 2, reasonable defence and one hell of a punch. Bishop is
possibly my favourite model in all of second edition at the minute; I
have yet to find a problem to which he is not the answer, he may need
a blog post all to himself to justify his true glory.</span></span></div>
<div style="margin-bottom: 0cm;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;"></span></span></div>
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<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;"><br /></span></span>
</div>
<div style="margin-bottom: 0cm;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;"> In future games I would consider
swapping Taelor for Lazarus for some more ranged threat, but I did
not own the model until the day of the event.
</span></span></div>
<div style="margin-bottom: 0cm;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;"><br /></span></span>
</div>
<div style="margin-bottom: 0cm;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;">All in all the day was a success. The
overall winner was David Golden, with Paul Campbell and David McGuire
in second and third (that is Guild, Ten Thunders and Guild). Guild
was the most prominent faction of the day with 5 players, Hoffman
seeming to be the most popular master of the day. Outcasts were the
second most populous faction with 4 players representing, two of
which playing the best master in the faction Von Schill. Neverborn
were in third place with three players and Ten Thunders, Arcanists,
Gremlins and Resurrectionists all with one player. It was nice to see
all factions represented, but it seems the guild still has an iron
grip on Scotland in second edition.</span></span></div>
<div style="margin-bottom: 0cm;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;"><br /></span></span>
</div>
<div style="margin-bottom: 0cm;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;">Paul’s customary tournament report
can be found <a href="http://thebovineoverlord.wordpress.com/2014/03/08/malifaux-tournament-report-fortune-falls-50ss-08mar2014/"><span style="color: navy;"><span lang="en-US"><u>here</u></span></span></a>
(always a good read).</span></span></div>
<div style="margin-bottom: 0cm;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;"><br /></span></span>
</div>
<div style="margin-bottom: 0cm;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;">Mr DKS made it along for the third
round and prize giving and so has uploaded his photographs <span style="color: navy;"><span lang="en-US"><u><a href="http://coinandcarnage.wordpress.com/2014/03/13/malifaux-fortune-falls-3rd-round-gallery/">here</a></u></span></span>
and <span style="color: navy;"><span lang="en-US"><u><a href="http://coinandcarnage.wordpress.com/2014/03/13/fortune-falls-prizegiving/">here</a></u></span></span>.</span></span></div>
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<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;"><br /></span></span>
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<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;">My far inferior photos can be seen <span style="color: maroon;"><span lang="en-US"><u><a href="http://outcastfaux.wordpress.com/2014/03/17/fortune-falls/">here</a></u></span></span>
(I totally didn’t have camera envy on the day....)</span></span></div>
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<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;"><br /></span></span>
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<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;">My next events are Demo days for a few
local stores with a tournament towards the end of April (hopefully as
part of something big but I’ve not heard back yet).
</span></span></div>
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<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;"><br /></span></span>
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<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;">I’ll be updating in the next few days
with my ToMB progress. Until then, Farewell!</span></span></div>
Anonymoushttp://www.blogger.com/profile/12922004184882463961noreply@blogger.com1tag:blogger.com,1999:blog-8699983814388283606.post-3960993125756372202014-02-25T18:26:00.000+00:002014-02-25T18:26:27.984+00:00ToMB Month 1: Opening Wounds
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so the tale begins... For month one (rules <span style="color: navy;"><span lang="en-US"><u><a href="http://playitlikebeatdown.wordpress.com/2014/02/03/a-tale-of-malifaux-bloggers-tomb-intro/">here</a></u></span></span>
and <span style="color: navy;"><span lang="en-US"><u><a href="http://wyrd-games.net/community/topic/98442-tale-of-malifaux-bloggers-tomb/">here</a></u></span></span>)
we are allocated a budget of $60. With Hamelin this gets you a rather
large collection of fairly small models. For the sum of $58.50 I’ve
bought the Hamelin starter box (as this seems a sensible starting
point) and a blister of Rat Catchers (to give me some much needed
minions). This leaves me with a starting crew comprising of Hamelin,
Nix, 3 Stolen, 3 Malifaux Rats and 2 Rat Catchers. As these models
are all metal, and most single piece, construction of this starting
crew was straightforward, although I am looking forward to the future
plastic boxed set. Without including upgrades my month 1 purchases
sum to a grand total of 32 soulstones, so I can comfortably play some
30-40 soulstone games (helped by Hamelin’s low cache and generally
expensive upgrades). Looking at the way the rules for this crew
(available to download here until the wave 2 cards are released) I am
fairly certain that for the first few months of this project I will
need to use blank bases in place of any extra Malifaux Rats and
rat-kings that I am required to summon, although this will
(hopefully) give me a good idea of how many Malifaux Rats I will
eventually need. </span></span><br />
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<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMgJXQUQtuD-y1-XHF9bShclN0WlzamaJ9NxNaocTqc_0FzHJ1w1oCrpN73Sai6hwQfLYstJgAYE9XywNX_py9i69mQ1QsW83_rLaxTmQH3dpSPZeu9JHDjzU8YSFP5gv-fQA4kVJZZJY/s1600/Hamelin_Crew.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMgJXQUQtuD-y1-XHF9bShclN0WlzamaJ9NxNaocTqc_0FzHJ1w1oCrpN73Sai6hwQfLYstJgAYE9XywNX_py9i69mQ1QsW83_rLaxTmQH3dpSPZeu9JHDjzU8YSFP5gv-fQA4kVJZZJY/s1600/Hamelin_Crew.jpg" height="186" width="400" /></a></span></span></div>
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<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;">For
this crew I am trying a new (to me) basing method: building deep
bases. I know that these bases are commercially available, but I have
decided to make them myself. To create these bases I have carefully
removed the inner section of some lipped round bases, glued the outer
edge to a piece of plasticard, trimmed this down and then filed it
smooth. The end result is a deep base that can be filled with a
reasonable amount of scrap and detritus without raising the
miniatures too high. My plan is to paint these bases as if they are
part of a sewer system and to fill this deep base with resin water
effects.</span></span></div>
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<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiE-7sTtgLUU0ncbJgioYaINAv5s76jQBUnYM322iCNAxUh4iP-EbAe_AtlzCNzA5Vqu3W26oL9euE4sevYLWMSY6LMZdO4FtsSI9I0uCU9nQT_OgOvzstIfBvnY-7P26YtozYlK6X7jlg/s1600/Base.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiE-7sTtgLUU0ncbJgioYaINAv5s76jQBUnYM322iCNAxUh4iP-EbAe_AtlzCNzA5Vqu3W26oL9euE4sevYLWMSY6LMZdO4FtsSI9I0uCU9nQT_OgOvzstIfBvnY-7P26YtozYlK6X7jlg/s1600/Base.jpg" height="118" width="400" /></a></span></span></div>
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<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;">Completing
my first miniature in this crew I came across my first problem with
this basing method: A bottle of resin water is rather large (more
designed for filling large areas such as lakes and pools) and 30mm
bases are rather small - with a model sat in the middle there isn’t
much space left to access the inner portion of the base. Looking
around my flat for a solution to this (Hobby syringe, funnel, spoon?)
I saw what I thought would be perfect – a travel bottle for
shampoo/body wash etc. These re-useable bottles are cheap (I think
this one came in a pack of 6 or so for £1), will store the resin
water until I need it, and has a small enough nozzle that I can be
much more precise with my application. I have now completed the base
of the first model, and as it was my first time using resin water I
learned a lot (such as the amount of resin water needed to fill one
small base!).</span></span></div>
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<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9s6pNQM1Hf6dFD8j4IYH043Qb9Lh75fMSG0PY7yxbaRwgOGJ6kDOOMYWXlDz4V48mVZDJG4oD4wCIMit8SHAYtbwDY2KaSKqGqCM4gj2T7N48T-4x8H0gi2s0UK72Rze5SB4GIQHoFEs/s1600/Water_Bottle.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9s6pNQM1Hf6dFD8j4IYH043Qb9Lh75fMSG0PY7yxbaRwgOGJ6kDOOMYWXlDz4V48mVZDJG4oD4wCIMit8SHAYtbwDY2KaSKqGqCM4gj2T7N48T-4x8H0gi2s0UK72Rze5SB4GIQHoFEs/s1600/Water_Bottle.jpg" height="320" width="202" /></a></span></span></div>
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<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;">My
other outcast crew (Von Schill and the Freikorps) are predominantly
orange and purple with accents of red. I want to carry these colours
into the Hamelin crew a little where possible, if only because I am
now fairly comfortable with painting these colours! I’m also hoping
to improve on my skin tones with this crew – something I seem to be
struggling with lately. </span></span></div>
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</span></span></div>
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<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;">I’m
hoping to post blog updates with painting progress throughout the
coming month and maybe a battle report or two – I’ll leave
initial thoughts on roles and rules of my month one purchases until
the next months Tale when I should have a better understanding of
what each models does and what I am currently lacking in my model
selection. Currently, I don’t think that I will ever need more than
9 Malifaux Rats, but with the cost of the current metal models an
extra 6 rats costs $24 (on full months budget!). In addition to more
rats I will want to purchase the Obedient Wretch and, outside of the
‘core’ Hamelin models, I can see benefit in Crooligans and Canine
Remains (as significant minions and objective runners) and Lazarus or
Killjoy as heavy hitters for the crew. Baby Kade and Candy would make
a nice addition, but for this project there is an overall limited
budget, and I’m not sure that I’ll manage to fit them in within
the 6 months (especially as I’d like the beautiful new plastic
versions from the Pandora boxed set)....</span></span></div>
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<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;">I’ll
end now with a photo of the first completed crew member: A lonesome
Malifaux Rat.</span></span></div>
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<span style="font-size: small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaAv_tkhdl2_afxLkmjG4FX9BmIhfkmdSlKUMsteyfqlqGlGSIAhzsKIPU8sSKZdqFE1Mqg7khFcqKh0LLBrcLseyYrLrCyTKQacZT4KW6B0KoMwy6RaWm06lPIeXObafbexpiJqnvmNo/s1600/Rat_2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaAv_tkhdl2_afxLkmjG4FX9BmIhfkmdSlKUMsteyfqlqGlGSIAhzsKIPU8sSKZdqFE1Mqg7khFcqKh0LLBrcLseyYrLrCyTKQacZT4KW6B0KoMwy6RaWm06lPIeXObafbexpiJqnvmNo/s1600/Rat_2.jpg" height="320" width="289" /></a></span></div>
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Anonymoushttp://www.blogger.com/profile/12922004184882463961noreply@blogger.com0tag:blogger.com,1999:blog-8699983814388283606.post-41381760626941706882014-02-07T22:33:00.002+00:002014-02-07T22:33:43.112+00:00That haunting melody began...<style type="text/css">
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<span style="font-family: Arial, serif;"><span style="font-size: x-small;"><i>Westport
station was always empty at this hour. The last trains of the day
were past, the days litter cleaned away and the safes securely
locked. All that remained was the Station Master as he checked the
offices were securely locked, keys in one hand, collier pistol in the
other.</i></span></span></div>
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<span style="font-family: Arial, serif;"><span style="font-size: x-small;"><i>Curiosity
and Imagination thrived in the dark night. The emptiness was a
phantom making every shadow an assailant, each noise a new threat.
The hollow building gave every note of the haunting melody a greater
emptiness in the depths of the Station Masters soul.</i></span></span></div>
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<span style="font-family: Arial, serif;"><span style="font-size: x-small;"><i>The
Station Master took the hand offered by the dirty child, and began to
walk towards the melody. </i></span></span>
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<span style="font-family: Arial, serif;"><span style="font-size: x-small;"><i>A
rat bit into the flesh of the Station Masters leg. He smiled, and
handed his pistol to the child, before sitting down amongst the
swarming litter. Westport station was never empty. </i></span></span>
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<span style="font-family: Arial, serif;"><span style="font-size: x-small;"><i>The
empty eyes of a man and his dog looked down as he began to be
devoured.</i></span></span></div>
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<span style="font-family: Arial, serif;"><span style="font-size: x-small;">Hello
there! Through some twist of fate I have ended up with my first ever
forays into blogging as part of a larger collaboration with some of
the 'blogging elite' on the current Malifaux scene. This group
contains some excellent hobbyists, some excellent gamers and some
lucky sods who manage both. I’m not the world’s worst in either
of these avenues, but hopefully you’ll be able to gain some
enjoyment (if not knowledge) from my ramblings. The purpose of this
blog overall will be my adventures throughout the Outcast faction in
Malifaux, with occasional journeys to the other factions (as long as
they pay their merc tax) and other games (bloodbowl I'm looking at
you!).</span></span></div>
<div style="margin-bottom: 0.3cm;">
<span style="font-family: Arial, serif;"><span style="font-size: x-small;">For
the Tale of Malifaux Bloggers (#ToMB as you’ve likely seen on
Twitter) I have decided to start the wonderful rat-lord himself,
Hamelin. With the price restrictions and the current cost of the
metal miniatures this is going to be a challenge...</span></span></div>
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<span style="font-family: Arial, serif;"><span style="font-size: x-small;">Hamelin
is a master that I have never played before, and have not played
against in any incarnation of his second edition rules. I played
against him in Malifaux 1.5, pre and post errata, and although I
liked his theme, I wasn't a fan of the play-mechanics. </span></span>
</div>
<div style="margin-bottom: 0.3cm;">
<span style="font-family: Arial, serif;"><span style="font-size: x-small;">Now,
in second edition Malifaux, his mechanics look to have shifted: He no
longer has awkward hiring restrictions, can no longer endlessly loop
rats and actually looks like he would have difficulty in some
strategies (a nice change from his status last edition). Another
reason to pick him up is that he is a good contrast Von Schill, the
outcast master I've been playing recently.</span></span></div>
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<span style="font-family: Arial, serif;"><span style="font-size: x-small;">I'm
looking forward to this project, hopefully it will focus my hobby and
let me try out a few idea's I've had for basing and painting. </span></span>
</div>
<div style="margin-bottom: 0.3cm;">
<span style="font-family: Arial, serif;"><span style="font-size: x-small;">Until
the official start, Farewell.</span></span></div>
Anonymoushttp://www.blogger.com/profile/12922004184882463961noreply@blogger.com0